Texas Holdem Poker Max Players

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  1. Microsoft Texas Holdem Poker Free
  2. Best Online Texas Holdem Poker
  3. Max Games Texas Holdem Poker
  1. The 6-max no-limit hold’em format is gaining immense popularity among online poker players, sometimes even overrunning the full-ring games. If you’re in the mood for more action-packed poker.
  2. Eight-Player Power Ratings in Texas Hold ’Em Introduction. The following table ranks the top hands in an 8-player game. This table assumes that all players stay in until the end. Explanation of column headings. Cards: Initial two-card hand. Probability of win: Probability that this hand will win, or tie for the win.
  3. Texas hold 'em (also known as Texas holdem, hold 'em, and holdem) is one of the most popular variants of the card game of poker.Two cards, known as hole cards, are dealt face down to each player, and then five community cards are dealt face up in three stages. The stages consist of a series of three cards ('the flop'), later an additional single card ('the turn' or 'fourth street'), and a.
  4. Sep 30, 2019 Eight-Player Power Ratings in Texas Hold ’Em Introduction. The following table ranks the top hands in an 8-player game. This table assumes that all players stay in until the end. Explanation of column headings. Cards: Initial two-card hand. Probability of win: Probability that this hand will win, or tie for the win.
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Texas Holdem Poker

Texas hold 'em (also known as Texas holdem, hold 'em, and holdem) is one of the most popular variants of the card game of poker.Two cards, known as hole cards, are dealt face down to each player, and then five community cards are dealt face up in three stages.

Hold'em poker (also known as Texas Hold'em) is the most popular poker game in the world. There are three types of Hold'em games:

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Limit Texas Holdem
(there is a specific betting limit applied in each game
and on each round of betting)
Pot Limit Texas Holdem
(A player can bet what is in the pot)

No Limit Texas Holdem
(A player can bet all of his/her chips at any time)

The Game:

Hold’em Poker uses what is called a dealer-button to indicate the theoretical dealer of each hand. After each hand is completed, as with standard poker rules, the button moves clockwise to the next active player. This player will be considered “the dealer” for that hand. Online poker rooms use what is called the Random Number Generator (RNG) to shuffle a deck of cards for the hand

How does it work?

The system generates a random set of numbers, which are used to place a card of the deck in a particular position. Once the complete deck is created, the deck is used for that particular hand only. We shuffle the deck of cards every time we start a hand, and the random numbers previously generated are discarded and new ones generated before the shuffle. The RNG code has been successfully audited by BMM, Australia, and its integrity is verified daily. BMM is one of the leading auditors of gaming solutions in the industry.

The First round:

A fresh table starts of with the first person sitting on the table becoming the dealer and the next player posting the small blind. A new game on a active table starts with the button moving clockwise to the next player. The player next to the button / dealer is required to place the small blind. The small blind is equal to half the lower stake. This is a guideline for determining the blinds and not a strict rule. However, as it is just a guideline, the amount of small blind could be set differently at the time of setting up the table.

The player to the left of the small blind is required to post the big blind, equal to the lower stake limit. In a certain scenario it is possible for more than one player to post a big blind in a hand. This is if a new player joins a table at which a game is already going on. The player would get an option of placing a Big Blind at the start of the next hand or wait for his/her turn (as decided by the movement of the button) to place the Big Blind in turn. All the blinds in Hold’em poker are considered live bets and the players who posted them will have the option of checking, calling, raising or folding when the betting returns to their position.

After the blinds have been placed, the down cards / hole cards are dealt to each active player. In Hold’em, 2 cards are dealt to each of the players, after which the first betting round starts. The player to the left of the player who placed the big blind starts the betting for this round. Each player will now have the option to place his or her bets in the first round, which is set at the lower limit of the stakes structure. For example in a $10/$20 Hold’em game, value of each bet is $10 for the first round. When we say the bets are limited to $10, it refers to: a Bet (single bet) of the value of $10, so when a user places “BET” then it is $10, “RAISE” would be $20 – includes one additional bet and a call on the previous bet placed by a player.

Bets can be placed by playing any of the following options – Bet, Call and Raise. Each player will also have the option to Fold. These options are available to each player depending on the action taken by the previous player. The first player (left of the Big Blind) to act (in the first round) would get the Bet, Call and Raise options. Subsequent players would also get the options of Call and Raise. To Call is to bet the same as what the previous player has bet. Raise action calls for raising whatever was the bet/call amount of the previous player, and can be calculated based on the value of the previous bet amount.

Every player participating in the hand should place equal amount of bet as the previous players (includes bets, calls and raises). Till the time all the players have placed equal amounts in the pot, the betting will continue. There is a limit on the amount and the number of bets a player can place during a betting round, which also would be considered during the hand. The numbers of bets for a particular round of betting has been mentioned below, please refer to the section on “Standard Rules” for the limits on the number of bets.

After the first round of betting is over, the Flop (the first three cards of the community) is dealt. The community cards are common to all the players participating in the hand.

The Second Round:

After the flop and in each subsequent betting round, the first active player left of the button is first to act. The second betting round also limits the value of bets and raises to the lower limit of the stake structure. So in a $10/$20 value of each bet is $10 for the second round. When we say the bets are limited to $10, it refers to: a Bet (single bet) of the value of $10, so when a user places “BET” then it is $10, “RAISE” would be $20 – includes one additional bet and a call on the previous bet placed by a player. Bets can be placed, by playing any of the following options – Bet, Call and Raise. These options are available to each player depending on the action taken by the previous player. The first player placing the bet would get the Bet option (the player left to the Button). Other players will get the Call and Raise options only.

After this the fourth community card is dealt out – this is known as the Turn.

The Third Round:

The third betting round starts again with the player left to the button, and bets and raises are limited to the upper limit of the stake structure ($10/$20 game, $20 would be the upper stake). When we say the bets are limited to $20, it refers to: a Bet (single bet) of the value of $20, so when a user places “BET” then it is $20, “RAISE” would be $40 – includes one additional bet and a call on the previous bet placed by a player. Bets can be placed by playing any of the following options – Bet, Call and Raise. Combinations of these options are available to the player depending on the action taken by the previous player. The first player placing the bet would get the Bet option (the player left to the Button).

After this the fifth community card is dealt out – this is known as the River.

The Fourth Round:

The fourth (and final) betting round starts again with the player left to the button, and bets and raises are limited to the upper limit of the stake structure ($10/$20 game, $20 would be the upper stake). When we say the bets are limited to $20, it refers to: a Bet (single bet) of the value of $20, so when a user places “BET” then it is $20, “RAISE” would be $40 – includes one additional bet and a call on the previous bet placed by a player. Bets can be placed by playing any of the following options – Bet, Call and Raise. Combinations of these options are available to the player depending on the action taken by the previous player. The first player placing the bet would get the Bet option (the player left to the Button).

Some standard rules:

A maximum of four bets, which includes one bet, and three raises are allowed for each betting round per player. The term cap is used to describe the final raise in a round since betting is then capped and no one can make another raise. Once capped, players will have the option of calling or folding only. Folding can be done at any stage of the game. The action of folding basically shows the player cards being moved to the dealer. The player from then on would not be considered as part of the game. He/she would not have any rights over any pots created on the table.

Apart from the fold option, a player could also get the option of “Check”, in which the player can pass his/her turn without placing a bet. This option would not always be available to the player, and depends on the actions taken by the previous player in the hand. The player HAS TO equal the amount of bet placed by any other players for each round in the hand.

Poker is typically played 'table stakes', meaning only the chips in play at the beginning of each hand may be used throughout the hand. This means that the player cannot get additional funds from the cashier while he is in the midst of a game. The table stakes rule has an application called the 'All-In' rule, which states that a player cannot be forced to forfeit a hand because the player does not have enough chips to call a bet.

Exceptions to the value of betting in each round:

A player who does not have enough chips to call a bet is declared All-In. The player is eligible for the portion of the pot to the point of his final wager. All further action involving other players takes place in a 'side pot', which is unavailable to the player who has already gone All-In. When a player goes All-in, the pot currently at the center of the table, which has contributions from him/her as well, is treated as the main pot, over which the All-in player has rights. After the player goes all-in, all the new bets are placed in a side pot, over which only the contributing players have rights. The All-in player does not have any rights over the side pot. The side pot is then given to the next winning combination.

As this is a multi player game, the players are expected to play within a set time frame, the actions during their turn. Initially the player is given 10 seconds, after which there is a timer countdown, which is displayed on the table for 20 seconds. The user goes all-in if he has contributed some money to the pot; otherwise his hand is folded in case he/she does not respond in time. The system is intelligent in detecting if the player has got disconnected or not. This means if a players gets disconnected and reconnects back and he has some seconds left for his turn, then he is given an additional 20 seconds to play his turn. But if the player is not able to connect back to the table before the time elapses, then the player goes All-in. All-in basically means that the player is in the game, but would not be an active player (placing any bets). Whatever pot is collected till this time is referred as the main pot, and the all-in player has rights (if he wins) to this pot only. After this the money that is bet on the table is added to a side pot, over which the all-in player does not have any rights (if he wins).

After the final round of betting, it’s time for – Showdown. This refers to the action of deciding who the winner of the pot is and display of the cards from all players (though this is optional for the player, he/she need not show the cards). Five cards of the total of hole and community cards are to be used for deciding on the winning hands. A combination of the following may be used :

  • Both hole cards and three community cards
  • One hole card & four community cards
  • All five community cards (playing the board)

On the final round of betting, the player who bets first (or checks first if no one else bets) is required to show their cards first at the showdown. If they have the best hand, the remaining players may/may not show their cards as they wish. The aggressors’ hand is only turned over first if he was the last to initiate action on the river.

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If two or more hands are the same ranking, the winner is the one having the higher cards. For example, a Flush with an Ace high beats a Flush with a King high. If the poker hands remain tied, then the highest card not being held in common (the kicker) determines the winner. The suit order of the cards is not taken into account while deciding on the winning cards. Should poker hands be absolutely identical in ranking, the rule of poker pot distribution will be split evenly between the two or more winning players. If there is an odd chip, the winning player to the left of the button/dealer will receive it. This applies to both play money and poker for real money.

For all the four rounds of betting, the house based on set rules collects a commission, which is known as the rake in poker terminology. The rules set are:

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The game play remains same for both No-Limit and Pot-Limit Texas Hold’em game with a few exceptions to the rules mentioned above:

In Limit Texas Hold’em a maximum of four bets is allowed per player during any betting round. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap, but in No-Limit and Pot-Limit there is no limit to the number of raises that a player can make. The only criteria being that you cannot raise yourself, (i.e. if a player bets during a betting round, then that player would have to be raised by another player in order for him/her to be able to re-raise). If all the other players in the hand only call or fold, the player would not get an option to raise, because the last raise was done by him/her.

Betting Structure for No-Limit Texas Hold’em:

Minimum raise: The raise amount must be at least as much as the previous bet or raise in the same round. As an example, if the first player to act bets $100 then the second player must raise a minimum of $100 (total bet of $200).

Maximum eligible raise: The size of your stack (your chips on the table)

The Betting Rules for Pot-Limit Texas Hold’em:

Minimum eligible raise: The raise amount must be at least as much as the previous bet or raise in the same round. As an example, if the first player to act bets $100 then the second player must raise a minimum of $100 (total bet of $200).

Maximum eligible raise: The size of the pot: The size of the pot is defined as the total of the active Pot (which can be either the main pot or the side pot depending on whether anyone has gone “all-in”) plus all bets on the table plus the amount the active player must first call before raising.

As an example, if the active pot is $200 and the first player to act in the round bets $150 and the next player calls $150, the third player has a maximum eligible total bet of $800. The $800 total is made up of the $150 call and $650 raise.

The $650 max raise portion is equal to the pot of $200 + first player's $150 + second player's $150 + his own call of $150.


In his 1999 book 'The Theory of Poker'David Sklansky formed what is now known as 'The Fundamental Theorem of Poker'. In case you've been living under a rock for the past two decades, or you're a relative newcomer to the poker scene, or maybe you're so deep into the sophisticated GTO calculations that you couldn't be bothered to remember the fundamentals and you're in need of a refresher, the theory goes something like this:

Every time you play a hand differently from the way you would have played it if you could see all your opponents' cards, they gain; and every time you play your hand the same way you would have played it if you could see all their cards, they lose.”

In short, if you know what the villain is holding, playing optimal poker becomes a trivial affair - you just make a bet if you have the goods (unless there's more value in deception) or fold when you're behind (unless you have the odds to call). Unfortunately, in the post Black Friday reality of the online poker games, super-user accounts are a bit hard to come by and so we have to settle for the next best thing - developing our player profiling skills. Even though we can never know exactly what hole cards our opponents are holding, we can get pretty damn close in our estimations provided that we know what kind of player we’re dealing with in a specific spot. Like with every other poker skill, practice makes perfect and a very experienced player can often display an uncanny ability to decipher the narrow range of hands, that his opponent might be holding. If you've ever seen an old-school pro naming his opponent's exact hand you know exactly what I'm talking about.

This uncanny ability is simply a function of mastering the fundamentals of player profiling combined with a very long experience at the tables. While reading a poker article can't provide you with the latter we can certainly teach you something about the former. In this article, we'll give you a basic yet powerful system of player profiling based on three major poker player types.


Three Major Player Types

Let's get right to the point. There are only three major poker player types that are worth our consideration - good aggressive, bad aggressive and bad passive. These player types are fairly self-explanatory and stem from the fact that the only way to be successful at poker is by employing some sort of an aggressive strategy. Said aggressive strategy can also be implemented poorly leading the user to negative outcomes thus the distinction between good and bad aggressive players. A failure to implement an aggressive strategy always leads to negative outcomes.

There is no such thing as a good passive poker player.

This short list of three major player types might seem overly reductionist, because of the ubiquity of many different arbitrary player classifications that we can find in poker related books, articles, and videos. We've all heard about 'rocks', 'nits', 'TAGs', 'LAGs', 'maniacs', 'payoff wizards', 'calling stations' etc. We can come up with a virtually infinite number of these classifications and it's precisely the reason why we shouldn't. What about 'nits who love to check raise' or 'calling stations with polarized river raising range'? Or what's the difference between a 'calling station' a 'sticky bun' and a 'payoff wizard'? The truth of the matter is that once you've gained enough information about your opponent to know that he or she is, in fact, a 'calling station with polarized river raising range' you should no longer rely on simplified arbitrary labels - you should just play poker against that person with all the complexity you're capable of. Player profiling is a tool that's designed to get you through the 'uncertainty period' when you don't have a lot of information about the villain.

Texas


Boiling things down to a small number of basic player types can help us avoid confusion and focus on what's truly important - learning how to do basic player profiling correctly.

Focusing our attention on three major player types is a powerful player profiling strategy because it's applicable in almost any scenario. Whether you're playing live, HUD-less or on a site that allows for screen name changes, you can always gather enough information to assign your opponent to one of the three basic groups. This is not necessarily true for more elaborate classifications. It's easy to spot a 12/10 'nit' when you have access to a database containing thousands of hands but this is a scenario that becomes increasingly less common in the modern poker landscape, with poker rooms cracking down on various poker trackers, offering features like anonymous tables or the aforementioned screen name changes. There is, of course, a world of difference between a good aggressive player that's a 1bb/100 winner and the one that's crushing the games for 8bb/100. Similarly, a 30/12 modest loser and 45/4 target are likely both bad passive players.

That being said, there's a lot of value to be had in making a simple distinction between good aggressive and the bad passive player even if we don't know exactly how good the aggressive player is or how passive the bad player will turn out to be.

Lastly, let's briefly discuss the dangers associated with making any kind of a value judgment in poker. Words like “good” or “bad” are deceptively dangerous in the poker context where the difference between a winner and loser can be a matter of a few percentage points. The volatility of the short-run perspective complicates things even further. A good aggressive player can turn out to be a bad aggressive player on a heater. Even a bad passive player can disguise himself as a bad aggressive or even a good aggressive player for a brief moment if they're dealt a few good hands in a row. Besides, calling someone good or bad at poker after just a few hands might seem like a sad joke when we're in the middle of a 100k hand's long break even stretch and we're starting to doubt our own abilities. This is another reason why a player profiling strategy centered around only three player types is superior to a more elaborate variation. It allows you to both make and change your value judgment very quickly. Wrongly labeling a bad aggressive player as a good aggressive player and correcting that mistake will often be a matter of a few orbits.

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Undoing a similar mistake using categories like 'LAG' and 'maniac' can take a lot longer, not to mention the fact that we tend to get more attached to those narrow categories like 'nit' or 'calling station' than the broad ones like a “bad passive player”.


Tag’em and Bag’em

With theory out of the way, let's talk about more applicable advice that will allow you to utilize and profit from the player profiling strategy based on three major poker player types. Below you'll find some tips that will help you identify players from each of the three group. We'll also talk about some basic adjustments that you should make when playing against them.

If you have access to HUD stats pay close attention to the two most basic and useful ones - VPIP and PFR. Even in 2018 we still tend to underestimate the number of hands necessary for any kind of HUD stat to be representative, but bad passive players are usually so transparent that you can often spot them after just one or two orbits. 50/50, 40/30 or 10/10 VPIP/PFR stats after 10 or so hands can mean absolutely anything depending on how lucky certain player got at the beginning of their session, but almost no combination of cards dealt will force an aggressive player to go with 60/0 preflop style. The good aggressive player will usually settle their VPIP/PFR somewhere in the neighborhood of 20-30% with the gap between the two no larger than 4% (although some players can get away with 6-8% in certain environments). Bad aggressive players usually play more than 30% of their hands (sometimes much more than that) and a large percentage of those they choose to open with aggressive action. Other basic stats that you should be paying attention to are 3bet (passive players almost never go beyond the value range of 6% and you can't really find good aggressive players with outrageously high 3bet like 15-20% etc.), aggression factor/frequency, went to showdown (>30% is almost always a sign that you're playing against a bad passive player) etc. but once you gathered a sample size that merits looking at those in the first place (especially the showdown stats which - while immensely valuable - require literally thousands of hands to be worthwhile) you no longer need to rely on basic player profiling.


If you're playing in a HUD-less environment be it a live game, an online anonymous table or a poker room that doesn't allow the use of poker trackers, there are still plenty of other pieces of information that you can use to determine what kind of player you're dealing with. First of all, passive and aggressive recreational players rarely buy-in for a full amount while good aggressive players almost always do (a tiny percentage of them might choose to deceptively buy-in for a bit less in a new environment). Bad passive players (and occasionally bad aggressive players) also like to open-limp preflop from positions other than small blind. Good aggressive players usually favor bet sizes that make sense, operating somewhere in the neighborhood of 50-100% of the pot size, while bad passive and bad aggressive players are often all over the place with frequent min-raises and overbets. Bad passive players are also unlikely to raise with anything that isn't the absolute top of their range.

If you see a player sitting at more than one of your online tables it decreases the chances of him being bad (though like with every other piece of info analyzed in isolation it's obviously not a sure sign of anything).

In a live environment, players who look and act like they “belong” at the table (no matter if it's 0.5$/0.5$ home game or a 5$/10$ casino game) usually aren't passive, so if you see someone busting a few chip tricks while thinking about their decision on the turn you should think twice about calling their raise. Lastly, passive players are, well, passive and aggressive players are - you guessed it - aggressive. You might need a few hundred hands to spot a passive player using went to showdown stat but you need to pay attention to only one of those showdowns where the player in question called down two juicy value bets with a third pair, in order to profile him or her correctly. Same goes for bad aggressive players.


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Once you see someone catch them on their ridiculous river bluff make a mental note of that (or better yet a physical one if your online poker client has that feature).

How do you deal with bad passive, bad aggressive and good aggressive players? As we've already alluded to in the opening of this article, the more we know about our opponents the easier it is to play good poker against them. In case of confirmed bad passive players, you should avoid big bluffs, believe them when they show strength (particularly when they raise on the turn or river) and thin value bet them relentlessly. When you're playing against bad aggressive players make sure that your ranges are stronger than usual, particularly on the turn and river where you're likely to experience a lot of heat. You have no business floating a maniac with speculative hands with no showdown value but you're happy to call him or her down with your Broadway-heavy range that you'll often catch good top pair type hands with.

As for good aggressive players - you should stay away from them.

This might sound overly simplistic and you can, of course, win money against some regulars but this should never be a priority. Winning money against regulars requires a lot of information that basic player profiling simply can't provide. If you identify someone as good, aggressive player, treat him or her with respect, play solid poker against them, make sure you're not being exploited by them but other than that focus on the other two player types because in the environment where you only have access to a very limited amount of information bad players will be the main source of your profits.